| JOB ABILITIES INFORMATION
RED MAGE
EXP | SKILL | DESCRIPTION |
0000 | Brasier, Glacier, Foudre | Weak elemental spells (fire, ice, electricity). |
0050 | Soin | Weak healing spell. |
0100 | Sacre, Tenebres | Weak elemental spells (light, darkness). |
0200 | Cyanure | Weak poisoning spell. |
0350 | Vent, Eau | Weak Elemental spells (wind, water). |
0500 | Dualcast | Passive Skill. Allows to cast two spells back to back. |
0750 |
Contre Sixte | Medium physical combo. |
1000 |
Manafication | Upgrades all spells to their medium counterparts for three turns. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Courtly Manners | Red Mages have deep knowledge of the courtly ways, no matter the situation. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Revengeance | Regen mana with each attack dealt to the enemy. Enables the use of a final skill once per battle after five successful regen, even if a final skill was already used within the last hour. |
Gourmand
EXP | SKILL | DESCRIPTION |
0000 | Eat | Gain the ability to harvest ingredients and cook defeated monsters into meals. |
0050 | HP Boost | Gain a boost to maximum health power for 24 hours after consuming a meal. Potency increases with enemy level. |
0100 | Chop | A basic physical attack on a single target with weapon. |
0200 | Strength Boost | Gain a boost to physical power for 24 hours after consuming a meal. Potency increases with enemy level. |
0350 | Bite | Physical attack on a single target. 10% change of a Drain attack. 100% chance of horrifying one’s allies. |
0500 | Blue Magic | 25% chance to temporarily absorb an enemy skill after being struck with it, or after striking the killing blow to that enemy. |
0750 |
Cook | Can prepare meals for that allies can consume for a temporary HP boost (lasts 12 hours after consuming the meal). |
1000 |
Devour | Chance to devour an enemy creature whole during battle. Successful devouring restores 50% of max HP and energy and 50% chance of learning the creature’s skill. Change of success increases when enemy is weakened. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Chef | Gourmands can work miracles in the kitchen, making edible and even delicious meals out of basically any (organic) ingredients. |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Iron Stomach | Immune to the Poison status. |
MÄRCHEN DEMON EXP | SKILL | DESCRIPTION |
0000 | Double Slash | A close-range physical attack with a blade |
0050 | Summon Familiar I | Can summon low-level demon familiars to spy on an area or cause a distraction. The spell lasts until recalled or destroyed. | 0100 | Soul Food | If the Märchen Demon kills an organic enemy, they can choose to eat its heart to heal themselves. |
0200 | Poison Blade | Can use their own blood to poison their weapon. Decreases health in exchange to inflict Poison status on the next enemy attacked. |
0350 | Summon Familiar II | Can summon a small group of venomous creatures to attack a target. Weak to medium damage. |
0500 | Antidote | Can use their own blood to cure others’ Poison/Silence/Paralysis status. The Märchen Demon takes damage to do this. |
0750 | Roundhouse Kick | With enough rage, the Märchen Demon can unleash a powerful kick strong enough to hit two enemies. Or two allies, in the interest of “protecting” them to move them out of the way. Medium damage and knockback. |
1000 | Summon Swarm | Can summon a small army of venomous creatures to attack a target. Strong damage. |
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EXP | JOB BONUS | DESCRIPTION | 0000 | Lifetime Exposure | Immunity to Poison |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Best Friends | Venomous creatures recognize you. Summon one to do your bidding. Makes for great party tricks. |
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EXP | MELODY | DESCRIPTION | 3000 | Seven Dwarfs | The Märchen Demon summons seven powerful familiars who each attack. Strong attack, 7-hit combo. Each “dwarf,” as an extension of the Märchen Demon, has a chance to inflict a status effect. Can spread out to attack multiple enemies & do less damage. Level 1: 1/7 chance to inflict Poison, Silence, Paralysis, Berserk, Sleep, Confuse, or Charm per hit. Level 2: 3/7 chance to inflict status effect Level 3: 5/7 chance to inflict status effect |
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